
OOPS Concepts in Java: Object-Oriented Programming System (OOPS) in Java revolves around four key principles known as the OOPS concepts in JAVA. Encapsulation involves bundling data and methods into a single unit, promoting data hiding. Inheritance allows a class to inherit properties and behaviours from another, fostering code reusability.
Polymorphism enables objects to take on multiple forms, allowing flexibility in method invocation. Abstraction simplifies intricate systems by creating models of classes from real-world things. It highlights crucial aspects and conceals unnecessary details.
These OOPS concepts in Java collectively form the foundation of Java programming, facilitating modular, maintainable, and extensible code development.
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Also read: Object Oriented Programming In Java Specialization, Java OOP Tutorial
Also read: Full Form of OOPS: Applications, Advantages, Future Trends
| Difference Between Procedural and Object-Oriented Programming | ||
| Parameter | Procedural Programming | Object-Oriented Programming |
| Definition | This coding language employs a systematic process to divide a job into a set of routines (or subroutines) and variables by adhering to a series of instructions. It systematically performs each step so that a computer can readily comprehend what needs to be done. | This coding language utilises objects and classes to construct models inspired by the real world. This design simplifies the process for users to alter and uphold the current code, and it allows new objects to be formed by inheriting the traits of the existing ones. |
| Security | Procedural programming lacks a way to conceal data, making it less secure than Object-Oriented Programming. | Object-oriented programming allows for data hiding through abstraction, making it more secure than Procedural Programming. |
| Method | The primary program breaks down into small sections based on its functions. Afterward, it considers them as independent programs for smaller tasks individually. | It includes the idea of classes and objects. So, it splits the program into small pieces called objects, which are basically examples of classes. |
| Division of Program | Procedural Programming divides the program into small programs and refers to them as functions. | Object-Oriented Programming (OOP) breaks down the program into smaller sections, labelling them as objects. |
| Movement of Data | The accessible information can move freely within the system, going from one function to another. | The items can move and interact with each other using the member functions. |
| Approach | The Procedural Programming follows a Top-Down approach. | The Object Oriented Programming follows a Bottom-Up approach. |
| Importance | This programming model does not give importance to data. It prioritises the functions along with the sequence of actions that needs to follow. | This programming model gives importance to the data rather than functions or procedures. It is because it works on the basis of the real world. |
| Orientation | It is Structure/Procedure oriented. | It is Object Oriented. |
| Basis | The main focus in Procedural Programming is on how to do the task, meaning, on the structure or procedure of the program. | The main focus in Object Oriented Programming is on data security. Hence, it only permits objects to access the class entities. |
| Type of Division | It divides any large program into small units called functions. | It divides the entire program into small units called objects. |
| Inheritance | It does not provide any inheritance. | It achieves inheritance in three modes- protected, private, and public. |
| Virtual Classes | There is no concept of virtual classes. | The concept of virtual functions appears at the time of inheritance. |
| Overloading | Procedural Programming doesn't allow the occurrence of overloading in its case. | In Object Oriented Programming, overloading can happen through operator overloading and function overloading. |
| Reusability of Code | Procedural Programming does not include any functionality for reusing codes. | Object-Oriented Programming provides the ability to reuse existing code through a feature called inheritance. |
| Most Important Attribute | It prioritises function over data. | It prioritises data over function. |
| Modes of Access | The Procedural Programming offers no specific accessing mode for accessing functions or attributes in a program. | Object-Oriented Programming provides the ability to reuse existing code through a feature called inheritance. |
| Size of Problems | It is not very suitable for solving any big or complex problems. | It is suitable for solving any big or complex problems. |
| Addition of New Function and Data | It is not very easy to add new functions and data in the Procedural Programming. | It is very easy to add new functions and data in the Object Oriented Programming. |
| Access to Data | In Procedural Programming, many functions use global data to share information. They can freely access this data from one function to another within a given system. | In Object Oriented Programming, the present data cannot easily move from one function to another. One can keep it private or even public. Thus, a user can control the data access. |
| Data Sharing | It shares the global data among the functions present in the program. | It shares data among the objects through its member functions. |
| Data Hiding | No proper way is available for hiding the data. Thus, the data remains insecure. | It can hide data in three modes- protected, private, and public. It increases the overall data security. |
| Basis of World | Procedural Programming follows an unreal world. | Object-oriented programming follows the real world. |
| Friend Classes or Friend Functions | It doesn’t involve any concept of friend function. | Any class or function is capable of becoming a friend of any other class that contains the keyword “friend.” Note – The keyword “friend” only works for C++. |
Also read: OOPs Concepts in Java with Examples & Interview Questions