
Coders widely favor C++ for its efficiency, speedy performance, and dynamic memory usage. On the other hand, Java has found its place predominantly in the IT industry. Its prowess in software development is unparalleled, setting it apart from other programming languages.
Now, let's delve into a comparison of these two beloved coding languages.
| Sl. No. | Parameters | Java | C++ |
| 1. | Founder | Java was developed by James Gosling at Sun Microsystems. | C++ was developed by Bjarne Stroustrup at Bell Labs in 1979 as an extension of the C language. |
| 2. | First Release | On May 23, 1995 | In October 1985 |
| 3. | Stable Release | Java SE 18 was released on 22 March 2022 | C++20 released on 15th December 2020 |
| 4. | Official Website | oracle.com/java | isocpp.org |
| 5. | Influenced By: | Java was Influenced by Ada 83, Pascal, C++, C#, etc. languages. | C++ was Influenced by Influenced by Ada, ALGOL 68, C, ML, Simula, Smalltalk, etc. languages. |
| 6. | Influenced to: | Java was influenced to develop BeanShell, C#, Clojure, Groovy, Hack, J#, Kotlin, PHP, Python, Scala, etc. languages. | C++ was influenced to develop C99, Java, JS++, Lua, Perl, PHP, Python, Rust, Seed7, etc. languages. |
| 7. | Platform Dependency | Platform-independent, Java bytecode works on any operating system. | Platform dependent, should be compiled for different platforms. |
| 8. | Portability | It can run on any OS hence it is portable. | C++ is platform-dependent. Hence it is not portable. |
| 9. | Compilation | Java is both Compiled and Interpreted Language. | C++ is a Compiled Language. |
| 10. | Memory Management | Memory Management is System Controlled. | Memory Management in C++ is Manual. |
| 11. | Virtual Keyword | It doesn’t have a Virtual Keyword. | It has Virtual keywords. |
| 12. | Multiple Inheritance | It supports only single inheritance. Multiple inheritances are achieved partially using interfaces. | It supports both single and multiple Inheritance. |
| 13. | Overloading | It supports only method overloading and doesn’t allow operator overloading. | It supports both method and operator overloading. |
| 14. | Pointers | It has limited support for pointers. | It strongly supports pointers. |
| 15. | Libraries | It doesn’t support direct native library calls but only Java Native Interfaces. | It supports direct system library calls, making it suitable for system-level programming. |
| 16. | Libraries | Libraries have a wide range of classes for various high-level services. | C++ libraries have comparatively low-level functionalities. |
| 17. | Documentation Comment | It supports documentation comments (e.g., /**.. */) for source code. | It doesn’t support documentation comments for source code. |
| 18. | Thread Support | Java provides built-in support for multithreading. | C++ doesn’t have built-in support for threads, and depends on third-party threading libraries. |
| 19. | Type | Java is only an object-oriented programming language. | C++ is both a procedural and an object-oriented programming language. |
| 20. | Input-Output mechanism | Java uses the (System class): System.in for input and System.out for output. | C++ uses cin for input and cout for an output operation. |
| 21. | goto Keyword | Java doesn’t support goto Keyword | C++ supports goto keyword. |
| 22. | Structures and Unions | Java doesn’t support Structures and Unions. | C++ supports Structures and Unions. |
| 23. | Parameter Passing | Java supports only the Pass by Value technique. | C++ supports both Pass by Value and pass by reference. |
| 24. | Inheritance Tree | All classes in Java are subclasses of the Object class, hence Java only ever follows a single inheritance tree. | A fresh inheritance tree is always created in C++. |
| 25. | Global Scope | It supports no global scope. | It supports both global scope and namespace scope. |
| 26. | Object Management | Automatic object management with garbage collection. | It supports manual object management using new and delete. |
| 27. | Call by Value and Call by reference | Java supports only call by value. | C++ both supports call by value and call by reference. |
| 28. | Hardware | Java is not so interactive with hardware. | C++ is nearer to hardware. |
| 29. | Language Used for | Internet and Android games, Mobile applications, Healthcare and research computation, Cloud applications, Internet of Things (IoT) devices, etc. | Game engines, Machine learning, Operating systems, Google Search Engine, Web browsers, Virtual Reality (VR), Game development, Medical technology, Telecommunications, Databases, etc. |
| 30. | Application built | Wikipedia, LinkedIn, Android OS, Uber, and Minecraft, | Mozilla Firefox, Amazon, Apple OS, Spotify, Adobe Photoshop, and Youtube. |